Monday, August 31, 2009

Odyssean

The idea is basically that these people, called Travelers, have been cursed with power. They can perform magic and miracles, but they're burdened with the Odysseus curse. They can never go home, and in their case they can never settle down. If they try to, their curse manifests however it does for them. They might become paranoid or frightened of everything, they might become easily angered, or they might become agitated to the point where they're forced to leave. They can still own bank accounts and such, but they can't get a home or anything. In fact, if they do have a way of getting rid of the curse and staying in the same place, then they'd still have to stay only in some magically barriered building. So they either have to roam or stay in one spot without even being able to go into their backyards.

The other big thing is that instead of just learning spells by spending the points for them, you'd learn spells by finding and translating scrolls and rituals, or devising your own, and doing research. Once you learn a spell, to be able to use it, you'd have to make some sort of sacrifice. For something like a healing spell, you might need to set a broken bone or something without magic, or for a luck spell you might have to reverse pickpocket someone a hundred bucks.
For something like a dangerous damaging spell, you might have to stab yourself, cut a mark into your body, or even sacrifice an animal or human being.
Of course, if you're one of those not-so-nice guys who wants to heal himself, you might not wait around for someone to break a bone.
Once you've learned a spell though, you wouldn't have to do it again. So if you needed to rip your own tooth out for the spell to work, you'd only need to do it once.
How much are you willing to give for power?

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