Monday, August 31, 2009

Tactics game

The idea for this game is that it's a miniature tactics game. Instead of controlling one adventurer, the game harkens back to wargames such as Chainmail and Warhammer. In some ways though, it's a mixture of a roleplaying game and a miniature wargame.
Each player takes control of their army, here called a guild, and either works together or against themselves to get to the center of a dungeon and defeat any monsters they encounter. The other possibility is of a Dungeon Master type referee player who sets up a series of challenges and the players Guilds try to overcome them and race to the finish, working together when it's necessary, but ultimately competing. There's also the possibility of one player--and one referee--games. The whole thing ends up something between early Dungeons and Dragons, and a wargame.


Players create their Guilds using two things. One is the limit, which tells how many units you can take with you. This number is always just ten. The other is the total unit cost. Each unit costs a certain amount of points, generally from 1-10, and players are given a point total used to 'buy' units.

Each unit has
HIT: A unit's skill with hitting in combat with weapons.
INT: A unit's skill with using magical abilities.
For HIT and INT, characters roll 2d10+ INT/HIT against the target's AGI+10.
AGI: The unit's ability to avoid damage. This number is added to 10 to determine if an attack against the unit misses.
MOV: The movement allowance of a unit. Measured in one inch squares representing five feet, this is the total distance a unit can move in a single turn.
--
JMP: Based on MOV/3, how many squares a unit can move vertically, used if the terrain has any variances.
TOUGH: The unit's ability to withstand or negate damage. Any time the unit is damaged, they roll TOUGH (2d10+TOUGH) against the rating of the damage. Each time the unit fails, they take a -1 to their TOUGH rolls. When a unit fails a TOUGH roll by five points, they are rendered unconscious.
DMG: The rating of a unit's damage. This isn't actually a native stat, but is something important. The unit might have special maneuvers or abilities with different levels of damage. Damage is 10+Rating, meaning a character with a damage of 3 attacking a character of TOUGH 0 would cause the unit to be wounded on a roll of 13 or less. Damage is static, and unrolled.

More to come.

No comments:

Post a Comment